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Library Destruction VFX

I really enjoy Ghostwire: Tokyo and Skyrim magic hands, so I made something similar in Unreal Engine 5 and new Niagara particle system. Niagara is so powerful, it just mind blowing! Be sure to check dynamic papers reacting to spells. It would be impossible to make in Cascade. Now it's time to finally switch to Niagara?

Environment assets by Aiko Shinohara (
All animations, blueprint logic and lighting were made by me.

Full project overview (scroll down for more)

Gravity Push spell

Fireball idle

Fireball explosion & decals

Papers reacting on Gravity Push

Papers igniting by Fireball